
5 Exciting Changes in World of Warcraft: Dragonflight
How to fly your own dragon and more.
Blizzard unveiled the next chapter in the World of Warcraft saga... and we're hyped. Here are the highlights.
The big questions about World of Warcraft always start with a big number: 10.0. What is the next version going to bring? What will we see after Shadowlands? How will Blizzard incorporate the feedback they've received, and take the game to the next level?
It's hard to pick a less popular theme than dragons, though. Dragonflight looks hype -- like a return to the classic fantasy roots of Azeroth. But other than the atmosphere, there are plenty of concrete features to get happy about.
1. Dractyhr Evoker

Can't wait to see how many ways this race will be misspelled, but what's more compelling is the game's first race/class combo. Dractyhr are draconic/humanoid mixtures (draconoid?) who can freely switch between their dragon and human forms. What's more, they can work for either the Horde or Alliance, similarly to Pandaren.
They access the new Evoker class, which splits into DPS and healing specs. With Devastation, fight mid-range with breath attacks, or heal allies as a Preservation Evoker. The class uses a new button-holding technique to maximize the output of certain abilities.
Dractyhr also get a unique starting zone, beginning the game at level 58. Can't wait to dive deeper into what they can do; as a healer, it will be great to see someone shake up the meta.
2. Your own episode of How to Train Your Dragon

Honestly, not sure if this should be number 1. Who doesn't love flying in Azeroth? Finally, we'll get to experience a revamp to the mechanic (at least for this expansion) with certain techniques to break through that 310% speed cap.
We'll get to select from one of four Dragon Isles Drakes, probably with differing, unique abilities each. Complete with its own skill tree, we'll get better at Dragonriding with time, utilizing special maneuvers. Can't wait to dive down with crashing force onto an unsuspecting group of enemies, or soar faster than the typical mounts do.


